MANIFEST.in
README.md
setup.py
dmhouse/LICENSE
dmhouse/__init__.py
dmhouse/_dmhouse.py
dmhouse/_version.py
dmhouse/bspc
dmhouse/deepmind_lab.so
dmhouse/libdmlab_headless_hw.so
dmhouse/libdmlab_headless_sw.so
dmhouse.egg-info/PKG-INFO
dmhouse.egg-info/SOURCES.txt
dmhouse.egg-info/dependency_links.txt
dmhouse.egg-info/requires.txt
dmhouse.egg-info/top_level.txt
dmhouse/baselab/assets.pk3
dmhouse/baselab/assets_bots.pk3
dmhouse/baselab/assets_oa.pk3
dmhouse/baselab/default.cfg
dmhouse/baselab/q3config.cfg
dmhouse/baselab/vm.pk3
dmhouse/baselab/game_scripts/common/bots.lua
dmhouse/baselab/game_scripts/common/color_bots.lua
dmhouse/baselab/game_scripts/common/colors.lua
dmhouse/baselab/game_scripts/common/combinatorics.lua
dmhouse/baselab/game_scripts/common/custom_entities.lua
dmhouse/baselab/game_scripts/common/game_rewards.lua
dmhouse/baselab/game_scripts/common/game_types.lua
dmhouse/baselab/game_scripts/common/geometric_pickups.lua
dmhouse/baselab/game_scripts/common/helpers.lua
dmhouse/baselab/game_scripts/common/human_recognisable_pickups.lua
dmhouse/baselab/game_scripts/common/inventory.lua
dmhouse/baselab/game_scripts/common/log.lua
dmhouse/baselab/game_scripts/common/make_map.lua
dmhouse/baselab/game_scripts/common/pickups.lua
dmhouse/baselab/game_scripts/common/position_trigger.lua
dmhouse/baselab/game_scripts/common/random.lua
dmhouse/baselab/game_scripts/common/screen_message.lua
dmhouse/baselab/game_scripts/common/set.lua
dmhouse/baselab/game_scripts/common/team_colors.lua
dmhouse/baselab/game_scripts/common/timer.lua
dmhouse/baselab/game_scripts/common/transform.lua
dmhouse/baselab/game_scripts/common/tuple.lua
dmhouse/baselab/game_scripts/custom/common.lua
dmhouse/baselab/game_scripts/custom/goal_distance_decorator.lua
dmhouse/baselab/game_scripts/custom/hit_goal_decorator.lua
dmhouse/baselab/game_scripts/custom/house_factory.lua
dmhouse/baselab/game_scripts/custom/house_layout.lua
dmhouse/baselab/game_scripts/custom/house_theme.lua
dmhouse/baselab/game_scripts/custom/objects.lua
dmhouse/baselab/game_scripts/custom/observe_goal_decorator.lua
dmhouse/baselab/game_scripts/custom/procedural.lua
dmhouse/baselab/game_scripts/datasets/brady_konkle_oliva2008.lua
dmhouse/baselab/game_scripts/datasets/cifar10.lua
dmhouse/baselab/game_scripts/datasets/color_dataset.lua
dmhouse/baselab/game_scripts/datasets/mnist.lua
dmhouse/baselab/game_scripts/datasets/reader.lua
dmhouse/baselab/game_scripts/datasets/selector.lua
dmhouse/baselab/game_scripts/decorators/custom_decals_decoration.lua
dmhouse/baselab/game_scripts/decorators/custom_floors.lua
dmhouse/baselab/game_scripts/decorators/custom_observations.lua
dmhouse/baselab/game_scripts/decorators/debug_observations.lua
dmhouse/baselab/game_scripts/decorators/extra_gadgets.lua
dmhouse/baselab/game_scripts/decorators/gadget_selection.lua
dmhouse/baselab/game_scripts/decorators/human_recognisable_pickups.lua
dmhouse/baselab/game_scripts/decorators/player_color.lua
dmhouse/baselab/game_scripts/decorators/setting_overrides.lua
dmhouse/baselab/game_scripts/decorators/test_only.lua
dmhouse/baselab/game_scripts/decorators/timeout.lua
dmhouse/baselab/game_scripts/factories/natlab_factory.lua
dmhouse/baselab/game_scripts/factories/random_goal_factory.lua
dmhouse/baselab/game_scripts/factories/seek_avoid_factory.lua
dmhouse/baselab/game_scripts/factories/skymaze_factory.lua
dmhouse/baselab/game_scripts/factories/explore/factory.lua
dmhouse/baselab/game_scripts/factories/explore/goal_locations_factory.lua
dmhouse/baselab/game_scripts/factories/explore/object_locations_factory.lua
dmhouse/baselab/game_scripts/factories/explore/object_rewards_factory.lua
dmhouse/baselab/game_scripts/factories/explore/obstructed_goals_factory.lua
dmhouse/baselab/game_scripts/factories/language/factory.lua
dmhouse/baselab/game_scripts/factories/lasertag/factory.lua
dmhouse/baselab/game_scripts/factories/lasertag/procedural_factory.lua
dmhouse/baselab/game_scripts/factories/psychlab/arbitrary_visuomotor_mapping_factory.lua
dmhouse/baselab/game_scripts/factories/psychlab/continuous_recognition_factory.lua
dmhouse/baselab/game_scripts/factories/psychlab/factory.lua
dmhouse/baselab/game_scripts/factories/psychlab/glass_pattern_detection_factory.lua
dmhouse/baselab/game_scripts/factories/psychlab/helpers.lua
dmhouse/baselab/game_scripts/factories/psychlab/point_and_click.lua
dmhouse/baselab/game_scripts/factories/psychlab/sequential_comparison_factory.lua
dmhouse/baselab/game_scripts/factories/psychlab/visual_search_factory.lua
dmhouse/baselab/game_scripts/factories/rooms/collect_good_objects_factory.lua
dmhouse/baselab/game_scripts/factories/rooms/exploit_deferred_effects_factory.lua
dmhouse/baselab/game_scripts/factories/rooms/keys_doors_puzzle_factory.lua
dmhouse/baselab/game_scripts/factories/rooms/navigate_watermaze_factory.lua
dmhouse/baselab/game_scripts/factories/rooms/select_nonmatching_object_factory.lua
dmhouse/baselab/game_scripts/language/constraints.lua
dmhouse/baselab/game_scripts/language/generator.lua
dmhouse/baselab/game_scripts/language/item_count.lua
dmhouse/baselab/game_scripts/language/make.lua
dmhouse/baselab/game_scripts/language/object_generator.lua
dmhouse/baselab/game_scripts/language/placers.lua
dmhouse/baselab/game_scripts/language/region_colors.lua
dmhouse/baselab/game_scripts/language/reward_controllers.lua
dmhouse/baselab/game_scripts/language/selectors.lua
dmhouse/baselab/game_scripts/language/texter.lua
dmhouse/baselab/game_scripts/levels/nav_maze_random_goal_01.lua
dmhouse/baselab/game_scripts/levels/custom/house.lua
dmhouse/baselab/game_scripts/levels/custom/house_renderer.lua
dmhouse/baselab/game_scripts/levels/custom/house_static.lua
dmhouse/baselab/game_scripts/levels/demos/extra_entities.lua
dmhouse/baselab/game_scripts/levels/demos/hrp_demo.lua
dmhouse/baselab/game_scripts/levels/demos/hrp_gallery.lua
dmhouse/baselab/game_scripts/levels/demos/random_maze.lua
dmhouse/baselab/game_scripts/levels/demos/replace_model.lua
dmhouse/baselab/game_scripts/levels/demos/replace_texture.lua
dmhouse/baselab/game_scripts/levels/demos/set_instruction.lua
dmhouse/baselab/game_scripts/levels/demos/map_generation/make_map_from_text.lua
dmhouse/baselab/game_scripts/levels/demos/map_generation/random_length.lua
dmhouse/baselab/game_scripts/levels/demos/screen_decoration/rectangles.lua
dmhouse/baselab/game_scripts/levels/demos/screen_decoration/text.lua
dmhouse/baselab/game_scripts/levels/tests/callbacks_test.lua
dmhouse/baselab/game_scripts/levels/tests/custom_actions_test.lua
dmhouse/baselab/game_scripts/levels/tests/custom_view.lua
dmhouse/baselab/game_scripts/levels/tests/debug_observation_test.lua
dmhouse/baselab/game_scripts/levels/tests/empty_room_test.lua
dmhouse/baselab/game_scripts/levels/tests/entity_info_test.lua
dmhouse/baselab/game_scripts/levels/tests/episode_time_test.lua
dmhouse/baselab/game_scripts/levels/tests/event_test.lua
dmhouse/baselab/game_scripts/levels/tests/extra_entities_test.lua
dmhouse/baselab/game_scripts/levels/tests/extra_entities_with_bots_test.lua
dmhouse/baselab/game_scripts/levels/tests/final_reward_test.lua
dmhouse/baselab/game_scripts/levels/tests/game_command_test.lua
dmhouse/baselab/game_scripts/levels/tests/in_fov_test.lua
dmhouse/baselab/game_scripts/levels/tests/lookat_test.lua
dmhouse/baselab/game_scripts/levels/tests/maze_generation_test.lua
dmhouse/baselab/game_scripts/levels/tests/maze_navigation_test.lua
dmhouse/baselab/game_scripts/levels/tests/model_test.lua
dmhouse/baselab/game_scripts/levels/tests/raycast_test.lua
dmhouse/baselab/game_scripts/levels/tests/recording_test.lua
dmhouse/baselab/game_scripts/levels/tests/render_test.lua
dmhouse/baselab/game_scripts/levels/tests/seed_test.lua
dmhouse/baselab/game_scripts/levels/tests/spawn_inventory_test.lua
dmhouse/baselab/game_scripts/levels/tests/team_model_select.lua
dmhouse/baselab/game_scripts/levels/tests/teleporter_test.lua
dmhouse/baselab/game_scripts/levels/tests/text_observation_test.lua
dmhouse/baselab/game_scripts/levels/tests/update_inventory_test.lua
dmhouse/baselab/game_scripts/map_generators/keys_doors/configs.lua
dmhouse/baselab/game_scripts/map_generators/keys_doors/gen.lua
dmhouse/baselab/game_scripts/map_generators/keys_doors/objects_and_map.lua
dmhouse/baselab/game_scripts/map_generators/keys_doors/room.lua
dmhouse/baselab/game_scripts/map_generators/keys_doors/room_grid.lua
dmhouse/baselab/game_scripts/map_generators/platforms_v1/gen.lua
dmhouse/baselab/game_scripts/patterns/chequered_d.png
dmhouse/baselab/game_scripts/patterns/crosses_d.png
dmhouse/baselab/game_scripts/patterns/diagonal_stripe_d.png
dmhouse/baselab/game_scripts/patterns/discs_d.png
dmhouse/baselab/game_scripts/patterns/hex_d.png
dmhouse/baselab/game_scripts/patterns/pinstripe_d.png
dmhouse/baselab/game_scripts/patterns/spots_d.png
dmhouse/baselab/game_scripts/patterns/swirls_d.png
dmhouse/baselab/game_scripts/player/dm_character_skin_mask_a.png
dmhouse/baselab/game_scripts/player/dm_character_skin_mask_b.png
dmhouse/baselab/game_scripts/player/dm_character_skin_mask_c.png
dmhouse/baselab/game_scripts/testing/asserts.lua
dmhouse/baselab/game_scripts/testing/test_runner.lua
dmhouse/baselab/game_scripts/themes/decals.lua
dmhouse/baselab/game_scripts/themes/texture_sets.lua
dmhouse/baselab/game_scripts/themes/themes.lua
dmhouse/baselab/maps/house.aas
dmhouse/baselab/maps/house.bsp
dmhouse/baselab/maps/house2.aas
dmhouse/baselab/maps/house2.bsp
dmhouse/deepmind/level_generation/compile_map.sh
dmhouse/deepmind/level_generation/compile_map_sh
dmhouse/python/pip_package/README.md
dmhouse/python/pip_package/__init__.py
dmhouse/python/pip_package/_version.py
dmhouse/python/pip_package/build_pip_package
dmhouse/python/pip_package/build_pip_package.sh
dmhouse/python/pip_package/setup.py
dmhouse/q3map2/q3map2